Lines Render Object

Lines Render Object

The hallmark of Plexus, it simply renders lines between the nearest vertices. It connects all or specified number of vertices that are close to each other by a certain distance.

Maximum Distance: The Maximum Distance between two vertices until which the lines are connected.

Max No.of Points to Search: The number of Points to search for possible connections per each point. For example if this value is 10, each point in the plexus searches for the 10 nearest points for possible connections.

Lines Color: The color of the lines to be rendered.

Get Colors From Vertices: If selected, the ‘Lines Color’ parameter is overridden and the color is obtained from the points. If the two points have different colors, the color is linearly interpolated between them.

Get Opacity From Vertices: If selected the ‘Lines Opacity’ parameter is overridden and the opacity is obtained from the points. If the two points have different opacities, the opacity is linearly interpolated between them.

Opacity over Distance: Let’s you specify how the Opacity changes over distance.

Get Scale From Vertices: If selected the lines are scaled by the scale factor of each vertex.

Lines Opacity: The Opacity of the lines to be rendered.

Line Thickness: The thickness of each line in the Plexus.

Thickness over Distance: Let’s you specify how the Thickness changes over distance.

Lines Perspective Aware: Makes the lines perspective Aware. If selected, the thickness of each line varies according to the perspective i.e. A line is thicker when closer to the camera and the line is thinner when far away from the camera.

Calc Lines Distance: You can choose between three modes.

Draw Lines Between: Popup to Draw lines in between the same group, or in between different groups or in between all the groups, or just two groups.

Lines Jitter?

Why do lines jitter/flicker even when I set ‘Calc Lines Distance’ to ‘Only One Frame’?

Calc lines based on this frame calculates the lines based on the position of the points at the frame selected. If you change the noise or transform, it changes the position of the points in that particular frame too hence you get jitters. So, you need to keyframe the noise or transform at that particular frame so that they remain constant at that frame. So even if noise/transform change at later values as long as that frame remains the same you shouldn’t get jitters.