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Layers Object
Please Note: This used to be the ‘Plexus Lights Object’ in v1. Now since it handles not just point lights, but also Spot Lights, Null Layers and any 3D Layer in the composition, it has been renamed to Plexus Layers Object.
Object Type: Choose Between ‘Lights’ or ‘3D Layers’. Light Type: If Object Type is ‘Lights’ then you can choose between ‘Point Lights’ or ‘Spot Lights’. Layer Type: If Object Type is set to ‘Layers’ then you can choose between ‘Nulls’ , ‘AV Layers’ and ‘All 3D Layers’ in the composition.
Light/Layer Name begins with: Only Lights/Layers that begin with this name are considered. By default all lights/layers are considered.
Get Color From Lights/Layers : If selected, the vertex color is set from the color of the light/layer in the composition. This overrides the default color of the point.
Get Opacity From Lights/Layers: If selected the point opacity is set from the “Intensity” of the point light in the composition. This overrides the default opacity of the point. If the object is in ‘Layer’ mode, then it gets the opacity from the opacity of the layer.
Color: The default color of the points. Opacity: The default opacity of the points.
Vertices Between Lights: When the light type is set to ‘Spot Lights’ you can create additional vertices between the Spot Lights, so that you can create 3D Splines if needed.
Num of Vertices: If vertices between lights is selected, then set the number of vertices that are to be generated between the spot lights.
Replication: The points created by this object can replicated in 3D space.
Total No. Copies: The number of Objects to be created. By default only one instance is created.
Extrude Depth: If multiple copies are created, they are extruded to a certain depth.
Replicate Direction: The direction of the extrusion. Can be Positive Z axis/Negative Z Axis/ Both. Rotation Center XY: The XY co-ordinates of the Rotation center, by which all the copies are replicated.
Rotation Center Z: The Z co-ordinate of the Rotation Center, by which all the copies are replicated.
X Start Angle: The X Rotation Angle of the first instance.
X End Angle: The X Rotation Angle of the Last instance.
All the X Rotation angles of the instances in between are calculated based on the X Start Angle and the X End Angle.
Y Start Angle: The Y Rotation Angle of the first instance.
Y End Angle: The Y Rotation Angle of the last instance.
All the Y Rotation angles of the instances in between are calculated based on the Y Start Angle and the Y End Angle.
Z Start Angle: The Z Rotation Angle of the first instance.
Z End Angle: The Z Rotation Angle of the Last instance.
All the Z Rotation angles of the instances in between are calculated based on the Z Start Angle and the Z End Angle.
Generate Faces: Generate Faces between the vertices, which can be rendered using the Facets Render Object.
Group: The Group which the Object belongs to in the Plexus.