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OBJ Object
OBJ Layer: Select the OBJ File or File Sequence imported through AE’s File Importer. To see how this works, watch this OBJ Import Tutorial
OBJ Sequence Loop: Popup to choose between the type of loop, to loop the OBJ Sequences.
OBJ Resolution: Controls the resolution/No. of Vertices of the OBJ File. Please Note: This is computationally very expensive as it needs to recalculate geometry. It is recommended to reduce poly count before importing the model into Plexus. For more details refer the Usage & Performance.
Transform OBJ: Controls the position , rotation and scale of the OBJ.
Color: The default color of the vertices.
Opacity: The default opacity of the vertices.
Import Facets: Imports the Faces from the OBJ File, which can be rendered using the Plexus Facets Render Object.
Texture Co-ordinates: You can import UV co-ordinates from the OBJ file or Generate them based on the indices or Generate them based on their position. These co-ordinates are utilized when Color Maps are applied.
Group: The Group which the Object belongs to in the Plexus.
Performance Tips ∞
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OBJ resolution is the most expensive calculation in this object. It is provided for convenience and it is recommended that you simplify the OBJ files before loading into Plexus.
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If you don’t need facets, turn off the Import Facets option. It gives you better performance, as it uses a different resolution and transformation algorithm.
Other Notes ∞
- Starting Plexus 3, UV co-ordinates and Normals are also imported into Plexus.
- Although not officially supported, Trapcode Form imported OBJ File Footage is also known to work.