Triangulation Render Object

Triangulation Render Object

Triangulates points using different modes to create triangles between points. Unlike the Facets, effectors can’t effect the triangles created by the triangulation object.

Render Mode: Set the current render mode:

Maximum Distance: The Maximum Distance between three vertices until which the triangles are rendered.

Minimum Distance: If the Render Mode is set to Nearest Triangles, then if the distance between any three vertices is less than the minimum distance, then they’re skipped during the search for nearest vertices.

Instead, if the Render Mode is set to Outer Surface or Mesh Triangulation then, if the average distance between three vertices is lower than the minimum distance, then the triangle is not rendered.

Max No.of Triangles: The maximum number of triangles each vertex is connected to. Active only during the Nearest Triangles Render mode.

Get Colors From Vertices: If selected, the ‘Color’ parameter is overridden and the color is obtained from the vertices.

Color Mode: If the vertices have different colors, the facet color is calculated based upon the this param.

Get Opacity From Vertices: If selected the ‘Opacity’ parameter is overridden and the opacity is obtained from the vertices.

Opacity over Distance: Let’s you specify how the Opacity changes over distance.

Calc Lines Distance: You can choose between three modes.

Draw Triangles Between: Popup to Draw triangles from vertices in between the same group, or in between different groups or in between all the groups, or just two groups.